Currently, users can play games on the Switch by purchasing physical cartridges, or downloading the games on the Switch. WSJ says that those developers now "may wait" until the larger cartridges are available before releasing their games.
Nintendo wont be handing out larger 64GB Switch cartridges to external developers until at least 2019, according to a new report from the Wall Street Journal. That's the way the Nintendo Switch is supposed to work.
Sources said that the move has brought "slight disappointment" to some developers that were eagerly waiting, especially United States publishers who more often need the larger 64GB capacity for their data-heavy driven games. When it's easy to go out and buy memory cards with a capacity of 200GB, it seems ridiculous that Nintendo would be struggling with a 64GB cartridge, but that seems to be the case. According to the WSJ, the delay has disappointed the US-based game publishers. Physical game cards provide the benefit of additional storage so that developers and users don't rely exclusively on the Switch's internal storage space.
"Full Priced Retail Software Publisher Gross Margin 50GB Blu-Ray = 55 percent 32GB Switch cart = 45 percent That is one reason Switch games cost more", he added.
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It's a shame this has happened as 64GB cartridges are the sweet spot for Nintendo.
Still, having larger game cartridges would mean you wouldn't need to store as much on the internal drive or microSD card.
However, many 3rd-party developers will continue to offer the remaining content that couldn't fit on the card initially as a download as seen previously. The hybrid console has 32GB of internal memory, but it can be expanded via microSD cards.