EA Acquires Respawn Entertainment, New Titanfall Game In Development

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When asked about the relation between this move and the sudden closing of Visceral, the direction turned to whether or not Zampella felt like he needed to worry about Respawn's future. Electronic Arts more or less paid $2.2 million per employee for Respawn Entertainment, so Titanfall 3 will have some massive shoes to fill when the game enters public space. Rather, the move was to gain access to EA's resources, and technologies Respawn doesn't now have access to.

"We started Respawn with the goal to create a studio with some of the best talent in the industry, and to be a top developer of innovative games".

Of course, the folks at Respawn Entertainment aren't the only ones excited about the acquisition.

Chief Executive Vince Zampella said that now was the time to join an industry leader that brings resources and support Respawn needs for long term success.

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"Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world". Still, this didn't stop EA purchasing Respawn Entertainment, the studio behind the game, with the express purposes of putting them to work on a property everyone knows - namely, Star Wars.

"Respawn brings to EA the proven leadership and studio talent behind Titanfall and Titanfall 2, two of the most highly rated shooter titles in the last five years", said the publisher in a press release. He also specified that the studio wouldn't make any sacrifices to the Titanfall development process due to the acquisition, though future games will likely see a heavy EA influence in live services like multiplayer.

The news was confirmed by Fortune Magazine, with the announcement coming on the heels of a $400 million deal between Respawn and EA for its purchase.

The gaming studio is now working on big titles, such as a video game set in the Star Wars universe, a third sequel to "Titanfall" series, a new addition to the "Battlefront" series, and a new virtual reality game for Oculus. "The acquisition is expected to be neutral to EA's net income in fiscal years 2018 and 2019".

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