Last week, Sledgehammer Games released a patch and implemented additional measures in an effort to improve connection issues with Call of Duty: WWII. Thankfully, Sledgehammer Games is pushing out a few updates which include temporarily disabling dedicated servers. This solved numerous problems, although introduced the complications typically associated with P2P. Sledgehammer Games detailed may other fixes and issues they are aware of on its official website including problems with headquarters, servers disconnections.
In a blog post on its website, the devs describe WW2's post-launch period as a "whirlwind" wherein online issues have stirred frustration. We're seeing millions of fans play every day.
We're seeing a new Call of Duty, or rather a return to a more classic Call of Duty game and while things could change with updates, if you are hooked on this game, buy the Season Pass now.
On Activision's support site, it lists the PS4 version as having an "outage" with the message, "We're now experiencing connectivity issues. Our objective to return to dedicated servers is our highest priority", said Sledgehammer.
Developers have already begun to test dedicated servers in the United States but one wonders if these "tests" were better suited ahead of the game's release.
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The Headquarters social space remains a solo experience for the time being, but you can invite friends if you're feeling lonely. There's not yet an ETA on that fix.
The team has a PC Call of Duty: WWII update ready, but they want to address the issues stemming from the update on consoles before potentially pushing out an update with more problems to PC users.
Call of Duty WW2 is currently a mess right now when it comes to online connectivity.
Activision CEO Eric Hirshberg explained, while speaking to Newsweek, that Activision wanted to return to the WWII focus of the series's beginning, despite Sledgehammer wanting to make a sequel to the popular and well-received Advanced Warfare. "We won't rest until we resolve everything we can for the community". While playing on the Xbox One Sunday evening we saw several disconnects that are typical of a P2P server environment when a host migration fails.