In this case, "it" refers to both its Cyberpunk 2077 role-playing game and the morale of its development team.
Over on Glass Door some anonymous former employees of CD Projekt Red have left some negative comments.
After the success with The Witcher: Wild Hunt, the Polish studio CD Projekt RED earned the respect and admiration of millions of fans around the world and many members of the industry.
In it, co-founder Marcin Iwinski, and studio head Adam Badowski said that they needed to break their silence because of fears that players may think the Cyberpunk 2077 project is in trouble.
The Glassdoor reviews in question are from earlier this year, and all of them touch on similar themes. According to the company, the game is not in danger, and progresses as planned. During the project, the developer says, it had beefed up its staff to more than 200 developers - and has since about doubled that for its current projects. CD Projekt RED was painted in a not-flattering light, leading the studio to issue this missive today. One review cited "unrealistic virtual deadlines" and "unnecessary crunch", while another went as far as to say that "people who basically hate games are at management positions" and claimed that bullying is common in the office.
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Iwinski and Badowski acknowledged that the studio had bitten off more than it rightly should have been able to chew throughout the making of The Witcher series. Instead, the comment, which you can read in full below, touches only on vague defenses of CD Projekt Red.
It closed by saying that, 'Cyberpunk 2077 is progressing as planned, but we are taking our time - in this case silence is the cost of making a great game'. "Since then, we've nearly doubled the headcount and we're still hiring", co-founder Marcin Iwinski and studio head Adam Badowski wrote in a statement shared on Twitter. Do people leave? Sure they do. But it says that it tries to listen to those people to incorporate their feedback to improve for future employees.
"We are continuously working on making Red a good workplace for everyone", notes the letter. When we start down the road to creating something, we know the destination and we're sure of one thing: even if something feels impossible, it doesn't mean it is.
Those values include taking on ideas that seem "impossible to achieve", which it says is how it approached The Witcher and all of its sequels.
Company co-founder Marcin lwinski studio head Adam Badowski said that the studio's approach to making games isn't for everyone.