Star Wars: Battlefront II Team Is Paying Close Attention To Fan Feedback


The Star Wars Battlefront II beta is now nearing its end, and players all over the world had the chance to see how DICE improved on its predecessor's formula. This caused many people to express their worries that EA and DICE would let people pay to win. Now that the beta has wrapped up, EA has taken to a blog post to detail some of the changes it is considering bringing to the game ahead of release. The biggest problem being the progression system, which is entirely based on random loot box drops.

As a balance goal, we're working towards having the most powerful items in the game only earnable via in-game achievements. While the overall experience was good, the test highlighted some definite concerns from players, particularly in the case of the game's handling of loot crates.

DICE pointed out that the loot box and progression systems in the beta are not representative of the final product, but it also confirmed that players will find Star Cards (that give your character bonus abilities) in those randomized crates - you just won't get the best ones. "Crates will include a mix of of Star Cards, outfits, emotes, or victory poses".

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The game's premium currency is called "crystals", and if you played the beta you likely saw the icon in the upper right between credits and crafting parts. You'll also get instant access to a special The Last Jedi-themed Millennium Falcon, as well as an epic Lightsaber Mastery Star Card for Yoda. You can see what they said down below.

There's great news for you if you were unable to get in on the Star Wars: Battlefront 2 open beta that went live for everyone this past weekend.

The standard edition of Battlefront 2 releases on November 17 and includes all of the core game features, including a cinematic campaign and a full suite of online and offline multiplayer modes. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone.